ModelPart
Table of Contents
- Interface of CoSimIO::ModelPart
- Interface of CoSimIO::Node
- Interface of CoSimIO::Element
- Further information
The ModelPart
is a container for mesh, it contains nodes and elements.
It is a simplified version of Kratos::ModelPart
(implementation and wiki).
This page describes the native (C++) interface of CoSimIO::ModelPart
.
Click here for the C interface and here for the Python interface.
Interface of CoSimIO::ModelPart
Create a ModelPart like this:
// create CoSimIO::ModelPart
CoSimIO::ModelPart model_part("my_model_part");
// use model_part
// ...
// access the name of the ModelPart:
std::string name = model_part.Name();
As single Node
can be created with CreateNewNode
:
CoSimIO::Node& node = model_part.CreateNewNode(
1, // Id
0.0, // X-Coordinate
1.5, // Y-Coordinate
-4.22 // Z-Coordinate
);
Multiple nodes can be created with CreateNewNodes
:
std::size_t num_nodes = 10;
std::vector<CoSimIO::IdType> ids(num_nodes);
std::vector<double> x_coords(num_nodes);
std::vector<double> y_coords(num_nodes);
std::vector<double> z_coords(num_nodes);
// initialize the vectors somehow ...
model_part.CreateNewNodes(
ids, // Ids
x_coords, // X-Coordinates
y_coords, // Y-Coordinates
z_coords // Z-Coordinates
);
Elements can be created after nodes were created. The mesh connectivites are documented here.
std::vector<CoSimIO::IdType> connectivity {1,2}; // Ids of the Nodes
CoSimIO::Element& element = model_part.CreateNewElement(
2, // Id
CoSimIO::ElementType::Line2D2, // Type of element
connectivity // Connectivity information, i.e. Ids of nodes that the element has
);
Multiple elements can be created with CreateNewElements
:
std::size_t num_elements = 10;
std::vector<CoSimIO::IdType> ids(num_elements);
std::vector<CoSimIO::ElementType> types(num_elements);
std::vector<CoSimIO::IdType> connectivities;
// the connectivities vector is contiguous, not a vector of vectors!
// Example:
// types is [Line2D2 and Triangle3D3] connectivities is [1,2,3,4,5],
// the {1,2} are the connectivities for the line
// and {3,4,5} are the connectivities for the triangle
// initialize the vectors somehow ...
model_part.CreateNewElements(
ids, // Ids
types, // Element types
connectivities // Connectivities
);
Note: Node and Element Ids start with 1 (0 is not accepted).
Use the following functions to get the number of nodes and elements:
std::size_t number_of_nodes = model_part.NumberOfNodes();
std::size_t number_of_elements = model_part.NumberOfElements();
The nodes and elements can be iterated with range-based loops or iterators:
// iterate nodes (with range based loop)
for (auto& node : model_part.Nodes()) {
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
// iterate nodes (with iterators)
for (auto node_it=model_part.NodesBegin(); node_it!=model_part.NodesEnd(); ++node_it) {
CoSimIO::Node& node = **node_it;
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
// iterate elements (with range based loop)
for (auto& element : model_part.Elements()) {
// do sth with element, e.g. print the id:
std::cout << element.Id() << std::endl;
}
// iterate elements (with iterators)
for (auto elem_it=model_part.ElementsBegin(); elem_it!=model_part.ElementsEnd(); ++elem_it) {
CoSimIO::Element& element = **elem_it;
// do sth with element, e.g. print the id:
std::cout << element.Id() << std::endl;
}
Nodes and elements can also be accessed by Id:
// get the node with Id 3
CoSimIO::Node& node = model_part.GetNode(3);
// get the element with Id 12
CoSimIO::Element& element = model_part.GetElement(12);
Iterating is the preferred way of accessing the nodes and elements, access by Id is inherently slower due to the internal data structure of ModelPart
.
Removing all nodes and elements can be done with the following:
// removing all nodes and elements
model_part.Clear();
Interface for distributed ModelParts (MPI)
The following interface is provided for ModelPart
s that are distributed over several processes in MPI-parallel computations.
Ghost nodes that are local in another partition can be created like this:
CoSimIO::Node& ghost_node = model_part.CreateNewGhostNode(
1, // Id
0.0, // X-Coordinate
1.5, // Y-Coordinate
-4.2, // Z-Coordinate
5 // Partition index where the node is local
);
Multiple ghost nodes can be created with CreateNewGhostNodes
, similar to the creation of multiple (local) nodes:
std::size_t num_nodes = 10;
std::vector<CoSimIO::IdType> ids(num_nodes);
std::vector<double> x_coords(num_nodes);
std::vector<double> y_coords(num_nodes);
std::vector<double> z_coords(num_nodes);
std::vector<int> partition_indices(num_nodes);
// initialize the vectors somehow ...
model_part.CreateNewGhostNodes(
ids, // Ids
x_coords, // X-Coordinates
y_coords, // Y-Coordinates
z_coords, // Z-Coordinates
partition_indices // Partition indices where the nodes are local
);
These ghost nodes can also be used for the creation of elements. Note that this node has to be created as local node in its local partition, otherwise deadlocks can occur! Also the Ids must be unique, again otherwise deadlocks can occur!
Use the following functions to get the number of local and ghost nodes:
std::size_t number_of_local_nodes = model_part.NumberOfLocalNodes();
std::size_t number_of_ghost_nodes = model_part.NumberOfGhostNodes();
std::size_t number_of_all_nodes = model_part.NumberOfNodes(); // local + ghost nodes
Note that model_part.Nodes()
contains all the nodes, i.e. local and ghost nodes.
Iterating through local and ghost nodes is also possible:
// iterate local nodes
for (auto& local_node : model_part.LocalNodes()) {
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
// iterate ghost nodes
for (auto& ghost_node : model_part.GhostNodes()) {
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
Interface of CoSimIO::Node
The CoSimIO::Node can be used in the following way:
// access Id of node:
CoSimIO::IdType node_id = node.Id();
// access the coordinates:
double node_x = node.X();
double node_y = node.Y();
double node_z = node.Z();
CoSimIO::CoordinatesType coords = node.Coordinates();
Interface of CoSimIO::Element
The CoSimIO::Element provides the following interface:
// access Id of element:
CoSimIO::IdType element_id = element.Id();
// the type can be accessed:
CoSimIO::ElementType element_type = element.Type(); // e.g. CoSimIO::ElementType::Point2D or CoSimIO::ElementType::Line2D2
// number of nodes of the element:
std::size_t num_nodes_element = element.NumberOfNodes();
// iterate the nodes of the element (with range based loop):
for (auto& node : element.Nodes()) {
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
// iterate the nodes of the element (with iterators):
for (auto node_it=element.NodesBegin(); node_it!=element.NodesEnd(); ++node_it) {
CoSimIO::Node& node = **node_it;
// do sth with node, e.g. print the id:
std::cout << node.Id() << std::endl;
}
Further information
For more information check the implementation and the tests.